Quantcast
Viewing all articles
Browse latest Browse all 20

Answer by Elit3d

oh I know what it was, the problem was because I was trying to open the pause menu from the script like this: if (Application.loadedLevel != 0) { GameObject.Find("pause").SetActive(true); } not really sure how id actually do it but that wants to send it back to scene 0

Viewing all articles
Browse latest Browse all 20

Trending Articles